Software Engineer - Game Integrations

generalintuition-medal

New York City, NY, US· $180K – $275K

If you want to work on real infrastructure problems from day one, this is a solid early-career move. General Intuition, backed by Khosla Ventures and founded on Medal's gaming platform, is hiring engineers to build the connective layer between games and AI systems. You'll ship code that thousands of gamers interact with.

Your main job: develop engine plugins for Unreal and Unity that let the platform extract game data and power features like auto clipping. This means writing low-level code, understanding how game engines work, working with game-specific APIs, and sometimes reverse-engineering how games expose their internals. It's hands-on technical work, not high-level architecture.

You're a good fit if you have experience with C++, game engine fundamentals, or systems-level programming. A portfolio of engine work or game mods helps. You don't need a CS degree, but you should be comfortable reading engine code and debugging at the assembly level if needed.

Apply through CareerJumpShip with a resume, GitHub link, and a short note about any game engine or plugin work you've done. The role is based in New York City and not remote.

About this role

ABOUT THE COMPANY General Intuition is the frontier lab for acting in space and time. We build large action models and world models that can perceive, predict, and act across virtual and physical environments. General Intuition builds on the strength of Medal, the world's largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and discover new games every year. We recently raised $320M at a $2.3B valuation led by Khosla Ventures with participation from General Catalyst, Eric Schmidt, and Jeff Bezos, to discover the next generation of real-world intelligence. THE ROLE The majority of work will involve deepening how our recorder interfaces with games. For this role, you will be responsible for building and maintaining the integrations that interface directly with game engines and game-specific APIs by developing engine plugins (Unreal, Unity) to let us extract game-specific data and power features like auto clipping https://support.medal.tv/support/solutions/articles/48001167701-what-is-automatic-event-detection-. This is low-level, hands-on work: understanding how games work, writing engine plugins, reverse-engineering how games expose (or don't expose) the data we need, working with game APIs and log files to let us capture those magic moments without our users having to lift a finger. WHAT WE'RE LOOKING FOR - 5+ years of C# experience in performance-critical contexts - Good understanding of the Windows OS - Demonstrable evidence that you play or tinker with games, not just build software - In-person: Looking to hire in NYC to contribute alongside the product team. 5 days in the office - Ownership & attention to detail: You see things through, and can be responsible for end-to-end quality of complex features - Code Performance: Excellent understanding of code performance implications in production and confident with profiling tools - Be result-driven: Everything we do is driven by the metrics and performance of the feature. We move fast and ship regularly - Measuring with metrics: Comfort with A/B testing and measuring results with usage metrics - Gaming: A passion for games and the gaming communities, and a user of Discord and other gaming-adjacent products. - Bonus: C/C++ experience in performance-critical contexts - Bonus: Graphics API experience, especially DX11, DX12 and Vulkan - Bonus: Reverse engineering and hooking/injection experience OUR STACK Electron, React, Redux, Styled Components & other modern web-based technologies C# and C++ for native Windows recording & more Swift for iOS, Kotlin for Android Java, Redis, RabbitMQ, Kubernetes for backend Terraform, Salt, GitHub Actions, CircleCI for IaC and CI/CD

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